Some initial ideas

  • The ideas to link ODE and javagamebook are
    Geom extends GameObject
    Space extends GameObjectManager
    So Geom and Body can maintain the relationship like that in ODE.
  • Another parallel concepts is
    AABB <-> PolygonGoupBound
  • However, the overall methods of GameObject and GameObjectManager do not fit well in the simulation. A better strategy might be just replacing them by Geom and Space, respectively. By doing this, Geom and Space will be needed for graphics rendering even when the collision is not considered in the simulation.
  • The entry point of Transform3D needs to be located in the code. How do I provide the transform for a Geom by just feeding it pos and R.

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